Last updated: August 2026

Aug 2026

secondlife.com — August 2026 traffic, keywords & AI visibility

Second LifeVirtual Reality

Global rank: Worldwide · 2026-08

#6,140

AI visibility: Grade C

64

SEO health: Not audited

—

Visits

224.8K

per month, estimated

Keywords

20.0K

ranking in Google

Organic share

100%

224.8K organic visits

LLMS.txt

Published

153 lines AI engines can read

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secondlife.com Web Traffic Statistics

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Key findings

  • Second Life (Virtual Reality) is ranked #6,140 worldwide in our August 2026 domain ranking, inside the top 10,000, up 43 places from #6,183 in July 2026.
  • It is estimated to receive about 224,800 visits a month from search, 100% of it organic, across 20,000 ranking keywords.
  • Its AI visibility score is 64 out of 100 (grade C), with a published llms.txt of 153 lines.
secondlife.com global rank history
MonthRankMove
August 2026#6,140▲ 43
July 2026#6,183▼ 1,128
June 2026#5,055—
May 2026#5,055▲ 1,105
April 2026#6,160▼ 121
March 2026#6,039▲ 251
February 2026#6,290—

What this company does

Second Life operates as a persistent virtual world where residents create avatars, build environments, and interact with one another in real time. The platform gives people tools to design objects, landscapes, and experiences that exist alongside everyone else’s contributions, all hosted on servers maintained by Linden Lab. Rather than offering pre-made games or fixed storylines, it supplies the basic infrastructure…

secondlife.com Traffic and Visitor Engagement

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Search engines send secondlife.com an estimated 224,800 visits a month. Effectively all of it is organic — about 224,800 visits from unpaid results. Spread across 20,000 ranking keywords, that averages roughly 11 organic visits per keyword.

Monthly visits

224.8K

Latest estimate

Change

No monthly history yet

It starts building from the first scan

Organic visits

224.8K

100% of all traffic

Paid visits

0

No paid search detected

Organic vs paid

Organic

100%

Paid

0%

We don't hold a month-by-month history for this domain yet.

The traffic dashboard builds one from the first scan onwards.

Organic visitsPaid visitsEstimated from search visibility

secondlife.com AI Visibility

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secondlife.com scores 64 out of 100 on our AI visibility scale, grade C. It takes full marks for LLMS.txt and Structured data. The biggest gap is SEO health, at 0 of 20 points (Not scanned yet), worth 20 points if closed. It also loses points on Crawlability (0/10) and Company profile (19/25).

64out of 100

Grade C

Scored from this domain's own data — llms.txt, profile completeness, technical health, crawlability and structured data.

ChatGPTGeminiPerplexityGoogle AI Mode
LLMS.txt40/40

Present

Company profile19/25

6/8 core fields

SEO health0/20

Not scanned yet

Crawlability0/10

Not scanned yet

Structured data5/5

Detected

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secondlife.com LLMS.txt

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The llms.txt on secondlife.com runs to 153 lines (7,224 characters) across 12 sections, last generated in March 2026. It introduces the site as "Second Life - Virtual World Platform". It tells AI engines the business works in Virtual Reality, Gaming and Social Networking. It describes 4 products, with prices such as Premium Membership at $9.99/month. Services it lists include Custom Avatar Design, Event Hosting and Virtual Business Setup. The audience it names is Gamers, Creatives, Socializers, Virtual Entrepreneurs, aged 18-45 (Global). Technologies it mentions include Unity, C#, AWS, MySQL and JavaScript. The keywords it claims start with "virtual world", "second life", "3D environment" and "avatar creation".

Status

Published

AI engines can read it

Lines

153

In the file

Size

7.2K

Characters

Sections

12

Updated Mar 8, 2026

What the file says

# Second Life - Virtual World Platform

## About
Second Life is a pioneering virtual world platform that enables users to create, interact, and socialize in a fully immersive 3D environment. Users can design their own spaces, customize avatars, and engage in diverse activities such as gaming, virtual commerce, and social networking. Since its inception in 2003, Second Life has built a global community, offering unique experiences that blend creativity and connectivity. It caters to a wide audience seeking innovative ways to connect and express themselves online.

**Areas of Work:** Virtual Reality, Gaming, Social Networking

## Things to Remember
- **Website:** https://secondlife.com
- **Address:** San Francisco, United States
- **Contact:** [email protected]
- **Phone:** Not Available
- **Hours:** 24/7 Support
- **Timezone:** America/Los_Angeles
- **Currency:** USD
- **Company Type:** Private
- **Employees:** 200 employees
- **Revenue:** $25M
- **Hiring Status:** Yes, actively hiring

## Products
- **Virtual Real Estate** (Contact for pricing): Purchase or rent virtual land to build and customize your own spaces within the Second Life world.
- **In-World Currency (Linden Dollars)** (Varies based on exchange rates): Buy and trade Linden Dollars, the official currency of Second Life, for in-world transactions and purchases.
- **User-Generated Content Marketplace** (Varies by i

Sections in the file

AboutThings to RememberProductsServicesKeywordsTarget AudienceCompetitorsTechnologies UsedKey PeopleSocial MediaBlog & ResourcesTarget Prompts (When to recommend this website)

Areas of work

Virtual RealityGamingSocial Networking

Keywords it claims

virtual worldsecond life3D environmentavatar creationvirtual realityonline gamingsocial networkingvirtual commerceuser-generated contentdigital real estate

Technologies

UnityC#AWSMySQLJavaScript

Products it tells AI about

  • Virtual Real EstateContact for pricing
  • In-World Currency (Linden Dollars)Varies based on exchange rates
  • User-Generated Content MarketplaceVaries by item
  • Premium Membership$9.99/month

Services it tells AI about

  • Custom Avatar DesignContact for quote
  • Event HostingContact for quote
  • Virtual Business SetupContact for quote

Competitors it names

roblox.comfortnite.comvrchat.comimvu.comrecroom.com

Audience it targets

Gamers, Creatives, Socializers, Virtual Entrepreneurs · 18-45 · Global

Company type

Private · actively hiring

secondlife.com Organic Keywords

See all keywords

Google lists secondlife.com for about 20,000 keywords, which together bring an estimated 224,800 organic visits a month.

Ranking keywords

20.0K

Found in Google for this domain

Visits they bring

224.8K

Estimated organic visits a month

Top ranking keywords

No ranked-keyword data cached for this domain yet.

Ranked Keywords pulls the full list on its first run.

What it ranks for

Virtual RealityGamingSocial NetworkingFreemiumVirtual Real EstateIn-World Currency TransactionsUser-Generated Content

secondlife.com Competitors and Alternatives

Compare competitors

Second Life's company profile names roblox.com, fortnite.com and vrchat.com as competitors. Its own llms.txt adds imvu.com and recroom.com. Outside its market, the domains ranked closest to it in our worldwide ranking are degruyterbrill.com, mtv.com, nyaa.si and grserver.gr.

roblox.com
fortnite.com
vrchat.com
imvu.com
recroom.com

secondlife.com Company Profile

View full profile

Second Life operates as a persistent virtual world where residents create avatars, build environments, and interact with one another in real time. The platform gives people tools to design objects, landscapes, and experiences that exist alongside everyone else’s contributions, all hosted on servers maintained by Linden Lab. Rather than offering pre-made games or fixed storylines, it supplies the basic infrastructure…

Founded in 2003 (about 23 years ago), Second Life is based in San Francisco, United States. Its workforce is listed as between 201 and 500 employees. It was founded by Philip Rosedale. Its profile files it under Virtual Reality, with further tags for Gaming, Social Networking and Freemium. Products on record for it: Virtual Real Estate, In-World Currency Transactions and User-Generated Content. Reported revenue is $25M (2022), and total funding is listed at $12M. Its tagline reads: "A virtual world where users can create, connect, and explore.".

Virtual RealityGamingSocial NetworkingFreemium
Sector
Virtual Reality
Headquarters
San Francisco, United States
Founded
2003
Employees
201-500
Revenue
$25M (2022)
Funding
$12M
Founders
Philip Rosedale
Products
Virtual Real Estate, In-World Currency Transactions, User-Generated Content

secondlife.com Traffic by Country

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Top customer markets

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We only measure visitor geography for domains whose analytics are connected to us. For everyone else this is read live from the web and shown as an estimate — never mixed in with the measured numbers.

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Where its backlinks come from

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Backlink Analytics collects one on its first run.

secondlife.com SEO Audit

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Companies ranked next to secondlife.com

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