Last updated: August 2026

Aug 2026

clashofclans.com — August 2026 traffic, keywords & AI visibility

SupercellMedia, Entertainment & Gaming

Global rank: Worldwide · 2026-08

#8,644

AI visibility: Grade A

85

SEO health: Latest audit

89

Visits

1.6K

per month, estimated

Keywords

115

ranking in Google

Organic share

100%

1.6K organic visits

LLMS.txt

Published

134 lines AI engines can read

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clashofclans.com Web Traffic Statistics

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Key findings

  • Supercell (Media, Entertainment & Gaming) is ranked #8,644 worldwide in our August 2026 domain ranking, inside the top 10,000, up 1,792 places from #10,436 in July 2026.
  • It is estimated to receive about 1,630 visits a month from search, 100% of it organic, across 115 ranking keywords.
  • Its AI visibility score is 85 out of 100 (grade A), with a published llms.txt of 134 lines.
  • Its last technical audit scored 89/100, with "Implement a Sitemap" the highest-priority fix.
clashofclans.com global rank history
MonthRankMove
August 2026#8,644▲ 1,792
July 2026#10,436▼ 546
June 2026#9,890—
May 2026#9,890▲ 839
April 2026#10,729▼ 3,798
March 2026#6,931▲ 3,274
February 2026#10,205—

What this company does

Supercell started in Helsinki back in 2010 with a small team that wanted to make mobile games people would actually stick with for years. Their first big hit, Clash of Clans, launched in 2012 and quickly turned into a global phenomenon where players build bases, train troops and fight alongside friends. The company kept the same simple approach with later titles like Clash Royale and Brawl Stars, focusing on fast mat…

Our read on the site

Good foundation with room for improvement.

Media, Entertainment & GamingSoftware & InternetMobile GamingStrategy GamesClash of ClansClash Royale

clashofclans.com Traffic and Visitor Engagement

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clashofclans.com draws an estimated 1,630 visits a month from search engines. Effectively all of it is organic — about 1,630 visits from unpaid results. Spread across 115 ranking keywords, that averages roughly 14 organic visits per keyword.

Monthly visits

1.6K

Latest estimate

Change

No monthly history yet

It starts building from the first scan

Organic visits

1.6K

100% of all traffic

Paid visits

0

No paid search detected

Organic vs paid

Organic

100%

Paid

0%

We don't hold a month-by-month history for this domain yet.

The traffic dashboard builds one from the first scan onwards.

Organic visitsPaid visitsEstimated from search visibility

clashofclans.com AI Visibility

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On our AI visibility scale clashofclans.com earns 85 of 100 points, a grade A. It takes full marks for LLMS.txt and Structured data. The biggest gap is Crawlability, at 0 of 10 points (robots ✗ · sitemap ✗), worth 10 points if closed. It also loses points on Company profile (22/25) and SEO health (18/20).

85out of 100

Grade A

Scored from this domain's own data — llms.txt, profile completeness, technical health, crawlability and structured data.

ChatGPTGeminiPerplexityGoogle AI Mode
LLMS.txt40/40

Present

Company profile22/25

7/8 core fields

SEO health18/20

92/100

Crawlability0/10

robots ✗ · sitemap ✗

Structured data5/5

Detected

Fix these first

  • → Complete your company profile so AI answers about you stay accurate.
  • → Add robots.txt and sitemap.xml so AI crawlers can read you.

clashofclans.com LLMS.txt

Open the generator

The llms.txt on clashofclans.com runs to 134 lines (5,416 characters) across 12 sections, last generated in June 2026. It introduces the site as "Clash of Clans Official Site". It tells AI engines the business works in Media, Entertainment & Gaming; Software & Internet; and Mobile Gaming. It describes 3 products, with prices such as Clash of Clans at Free with in-app purchases, Clash Royale at Free with in-app purchases and Brawl Stars at Free with in-app purchases. The audience it names is Mobile gamers worldwide, aged 13-35 (Global). Technologies it mentions include Unity and Custom backend. The keywords it claims start with "clash of clans", "supercell", "mobile games" and "strategy". It gives the company type as Acquired.

Status

Published

AI engines can read it

Lines

134

In the file

Size

5.4K

Characters

Sections

12

Updated Jun 3, 2026

What the file says

# Clash of Clans Official Site

## About
Supercell started in Helsinki back in 2010 with a small team that wanted to make mobile games people would actually stick with for years. Their first big hit, Clash of Clans, launched in 2012 and quickly turned into a global phenomenon where players build bases, train troops and fight alongside friends. The company kept the same simple approach with later titles like Clash Royale and Brawl Stars, focusing on fast matches and deep progression systems that reward both skill and patience. Most revenue comes from in-app purchases rather than upfront fees, letting anyone download and play while giving whales the option to speed things up. Supercell stays independent in day-to-day decisions even after Tencent took a majority stake, which has helped them keep the same creative culture. The games run on both iOS and Android with regular seasonal updates that introduce new troops, maps and events to keep the community engaged.

**Areas of Work:** Media, Entertainment & Gaming, Software & Internet, Mobile Gaming

## Things to Remember
- **Website:** https://clashofclans.com
- **Address:** Helsinki, Finland
- **Contact:** 
- **Phone:** 
- **Hours:** 
- **Timezone:** 
- **Currency:** 
- **Company Type:** Acquired
- **Employees:** 400
- **Revenue:** Not Disclosed
- **Hiring Status:** Not currently hiring

## Products
- **Clash of Clans** (Free with i

Sections in the file

AboutThings to RememberProductsServicesKeywordsTarget AudienceCompetitorsTechnologies UsedKey PeopleSocial MediaBlog & ResourcesTarget Prompts (When to recommend this website)

Areas of work

Media, Entertainment & GamingSoftware & InternetMobile Gaming

Keywords it claims

clash of clanssupercellmobile gamesstrategybase buildingclan warspvp battlesfree to playandroid gamesios games

Technologies

UnityCustom backend

Products it tells AI about

  • Clash of ClansFree with in-app purchases
  • Clash RoyaleFree with in-app purchases
  • Brawl StarsFree with in-app purchases

Competitors it names

king.comroblox.comepicgames.comnianticlabs.comzynga.comminiclip.com

Audience it targets

Mobile gamers worldwide · 13-35 · Global

Company type

Acquired

clashofclans.com Organic Keywords

See all keywords

Google lists clashofclans.com for about 115 keywords, which together bring an estimated 1,630 organic visits a month.

Ranking keywords

115

Found in Google for this domain

Visits they bring

1.6K

Estimated organic visits a month

Top ranking keywords

No ranked-keyword data cached for this domain yet.

Ranked Keywords pulls the full list on its first run.

What it ranks for

Media, Entertainment & GamingSoftware & InternetMobile GamingStrategy GamesClash of ClansClash RoyaleBrawl Stars

clashofclans.com SEO Audit

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The latest technical audit of clashofclans.com scored 89 out of 100 overall. Performance is its weakest area at 74, while SEO scores highest at 92. The audit makes 10 recommendations in all, and 4 of the 4 listed first are rated high priority or critical.

89

Overall

92

SEO

Excellent

74

Performance

91

Accessibility

Excellent

Fix these first

  • CriticalImplement a Sitemap
  • CriticalCreate a Robots.txt file
  • HighOptimize Page Load Speed
  • HighEnhance Mobile Responsiveness

6 more recommendations, with the exact changes and the pages they apply to, are in the full report.

clashofclans.com Competitors and Alternatives

Compare competitors

Supercell's company profile names king.com, roblox.com, epicgames.com and nianticlabs.com as competitors. Its own llms.txt adds zynga.com and miniclip.com. Outside its market, the domains ranked closest to it in our worldwide ranking are ufmg.br, helloasso.com, xhtv.blog and cifraclub.com.

king.com
roblox.com
epicgames.com
nianticlabs.com
zynga.com
miniclip.com

clashofclans.com Company Profile

View full profile

Supercell started in Helsinki back in 2010 with a small team that wanted to make mobile games people would actually stick with for years. Their first big hit, Clash of Clans, launched in 2012 and quickly turned into a global phenomenon where players build bases, train troops and fight alongside friends. The company kept the same simple approach with later titles like Clash Royale and Brawl Stars, focusing on fast mat…

Supercell was founded in 2010, about 16 years ago, and is headquartered in Helsinki, Finland. Its workforce is listed as between 201 and 500 employees. Its profile files it under Media, Entertainment & Gaming, with further tags for Software & Internet, Mobile Gaming and Strategy Games. Products on record for it: Clash of Clans, Clash Royale and Brawl Stars. Its tagline reads: "Build your village, raise a clan and battle in epic wars".

Media, Entertainment & GamingSoftware & InternetMobile GamingStrategy Games
Sector
Media, Entertainment & Gaming
Headquarters
Helsinki, Finland
Founded
2010
Employees
201-500
Revenue
Not Disclosed
Funding
Not Disclosed
Products
Clash of Clans, Clash Royale, Brawl Stars

clashofclans.com Traffic by Country

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Top customer markets

AI estimate · live web

We only measure visitor geography for domains whose analytics are connected to us. For everyone else this is read live from the web and shown as an estimate — never mixed in with the measured numbers.

No market breakdown available for this brand.

Where its backlinks come from

Measured. The country each linking site is hosted in — a real signal of which regions know this brand.

No backlink sample for this domain yet.

Backlink Analytics collects one on its first run.

Companies ranked next to clashofclans.com

Neighbours of #8,644 in our worldwide ranking — each with its own report.

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