Last updated: August 2026
Global rank: Worldwide · 2026-08
#683,304
AI visibility: Grade C
67
SEO health: Not audited
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Visits
0
per month, estimated
Keywords
0
ranking in Google
Organic share
0%
of all search traffic
LLMS.txt
Published
150 lines AI engines can read
You're seeing the free preview of badlogicgames.com
badlogicgames.com Web Traffic Statistics
Key findings
- Badlogic Games (Game Development) is ranked #683,304 worldwide in our August 2026 domain ranking, up 11,404 places from #694,708 in July 2026.
- Its AI visibility score is 67 out of 100 (grade C), with a published llms.txt of 150 lines.
| Month | Rank | Move |
|---|---|---|
| August 2026 | #683,304 | ▲ 11,404 |
| July 2026 | #694,708 | ▲ 177,246 |
| June 2026 | #871,954 | — |
| May 2026 | #871,954 | ▲ 43,872 |
| April 2026 | #915,826 | ▼ 7,988 |
| March 2026 | #907,838 | ▼ 62,413 |
| February 2026 | #845,425 | — |
What this company does
Badlogic Games is best known as the creator of libGDX, a battle-tested framework that lets developers build 2D and 3D games for desktops, mobile devices, and the web all from one Java or Kotlin codebase. It's lightweight, powerful, and completely free with no royalties or hidden fees, which makes it a favorite among indie devs scraping by on tight budgets. Mario Zechner kicked things off back in 2010, drawing from hi…
badlogicgames.com Traffic and Visitor Engagement
Paid search ads bring 100% of it — more than its organic results do.
Monthly visits
0
Latest estimate
Change
No monthly history yet
It starts building from the first scan
Organic visits
0
0% of all traffic
Paid visits
0
No paid search detected
Organic vs paid
0%
0%
We don't hold a month-by-month history for this domain yet.
The traffic dashboard builds one from the first scan onwards.
badlogicgames.com AI Visibility
badlogicgames.com scores 67 out of 100 on our AI visibility scale, grade C. It takes full marks for LLMS.txt and Structured data. The biggest gap is SEO health, at 0 of 20 points (Not scanned yet), worth 20 points if closed. It also loses points on Crawlability (0/10) and Company profile (22/25).
Grade C
Scored from this domain's own data — llms.txt, profile completeness, technical health, crawlability and structured data.
Present
7/8 core fields
Not scanned yet
Not scanned yet
Detected
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badlogicgames.com LLMS.txt
The llms.txt on badlogicgames.com runs to 150 lines (8,710 characters) across 12 sections, last generated in May 2026. It introduces the site as "Badlogic Games - libGDX". It tells AI engines the business works in Game Development Frameworks, Cross-Platform Software, Java/Kotlin Tools and Open Source Libraries. It describes 4 products, with prices such as libGDX at Free (Open Source), gdx-ai at Free (Open Source) and gdx-tools at Free (Open Source). Services it lists include Community Forums & Support, Nightly Builds Access, Custom Extension Development and Deployment Consulting. The audience it names is Indie developers, hobbyist programmers, small game studios, aged 18-45 (Global). Technologies it mentions include Java, Kotlin, Gradle, OpenGL ES and Vulkan. The keywords it claims start with "libgdx", "java game engine", "kotlin game dev" and "cross platform framework".
Status
Published
AI engines can read it
Lines
150
In the file
Size
8.7K
Characters
Sections
12
Updated May 4, 2026
What the file says
# Badlogic Games - libGDX ## About Badlogic Games stands out in the game dev world through libGDX, its flagship open-source framework that empowers coders to craft stunning 2D and 3D games deployable across desktop, Android, iOS, and web browsers using straightforward Java or Kotlin. Started by Mario Zechner in 2010, it grew from a personal project into a staple for indies tired of overpriced engines with steep learning curves. The toolkit covers rendering, physics simulations via integrated Box2D, audio playback, and controller inputs without forcing proprietary lock-ins. Developers hit the ground running with Gradle projects, prototyping platformers or puzzles in hours rather than days. Extensions like gdx-ai handle complex NPC behaviors, while tools streamline asset management from atlases to fonts. It's shipped in countless App Store and Steam titles, proving reliability under pressure. No licensing drama means pure focus on creativity. The active community fuels nightly builds and wiki deep-dives into advanced shaders or networking. Books by Zechner demystify mobile ports for beginners. Updates keep pace with Vulkan experiments and better WebAssembly support. It targets solo devs and tiny teams who value code ownership over visual scripting crutches. Cross-compilation magic turns one repo into multi-store releases effortlessly. Performance shines on low-end hardware, idea
Sections in the file
Areas of work
Keywords it claims
Technologies
Products it tells AI about
- libGDXFree (Open Source)
- gdx-aiFree (Open Source)
- gdx-toolsFree (Open Source)
- Beginning Android Games$29.99
Services it tells AI about
- Community Forums & SupportFree
- Nightly Builds AccessFree
- Custom Extension DevelopmentContact for pricing
- Deployment ConsultingContact for pricing
Competitors it names
Audience it targets
Indie developers, hobbyist programmers, small game studios · 18-45 · Global
Company type
Private
badlogicgames.com Competitors and Alternatives
Badlogic Games's company profile names unity.com, godotengine.org, unrealengine.com and defold.com as competitors. Its own llms.txt adds playcanvas.com and armory3d.org. Outside its market, the domains ranked closest to it in our worldwide ranking are vid65.com, eventact.com, vctx.org and simplygo.com.sg.
badlogicgames.com Company Profile
Badlogic Games is best known as the creator of libGDX, a battle-tested framework that lets developers build 2D and 3D games for desktops, mobile devices, and the web all from one Java or Kotlin codebase. It's lightweight, powerful, and completely free with no royalties or hidden fees, which makes it a favorite among indie devs scraping by on tight budgets. Mario Zechner kicked things off back in 2010, drawing from hi…
Badlogic Games was founded in 2010, about 16 years ago. Its workforce is listed as between 1 and 10 employees. It was founded by Mario Zechner. Its profile files it under Game Development, with further tags for Java Frameworks, Cross-Platform Tools and Open Source Software. Products on record for it: libGDX, gdx-ai and gdx-tools. Total funding on record is Bootstrapped. Its tagline reads: "Cross-platform Java game development made simple".
- Sector
- Game Development
- Founded
- 2010
- Employees
- 1-10
- Revenue
- Not Disclosed
- Funding
- Bootstrapped
- Founders
- Mario Zechner
- Products
- libGDX, gdx-ai, gdx-tools
badlogicgames.com Traffic by Country
Which markets this brand actually serves, and where the web links to it from.
Top customer markets
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badlogicgames.com Organic Keywords
The searches this domain already ranks for, and how much traffic they bring it.
Ranking keywords
0
Found in Google for this domain
Visits they bring
0
Estimated organic visits a month
Top ranking keywords
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Ranked Keywords pulls the full list on its first run.
What it ranks for
badlogicgames.com Backlink Analytics
Who vouches for this domain. Strong, varied links are still the clearest signal of authority — to search engines and to AI engines that cite sources.
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links on file
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