Last updated: August 2026

Aug 2026

badlogicgames.com — August 2026 traffic, keywords & AI visibility

Badlogic GamesGame Development

Global rank: Worldwide · 2026-08

#683,304

AI visibility: Grade C

67

SEO health: Not audited

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Visits

0

per month, estimated

Keywords

0

ranking in Google

Organic share

0%

of all search traffic

LLMS.txt

Published

150 lines AI engines can read

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badlogicgames.com Web Traffic Statistics

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Key findings

  • Badlogic Games (Game Development) is ranked #683,304 worldwide in our August 2026 domain ranking, up 11,404 places from #694,708 in July 2026.
  • Its AI visibility score is 67 out of 100 (grade C), with a published llms.txt of 150 lines.
badlogicgames.com global rank history
MonthRankMove
August 2026#683,304▲ 11,404
July 2026#694,708▲ 177,246
June 2026#871,954—
May 2026#871,954▲ 43,872
April 2026#915,826▼ 7,988
March 2026#907,838▼ 62,413
February 2026#845,425—

What this company does

Badlogic Games is best known as the creator of libGDX, a battle-tested framework that lets developers build 2D and 3D games for desktops, mobile devices, and the web all from one Java or Kotlin codebase. It's lightweight, powerful, and completely free with no royalties or hidden fees, which makes it a favorite among indie devs scraping by on tight budgets. Mario Zechner kicked things off back in 2010, drawing from hi…

badlogicgames.com Traffic and Visitor Engagement

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Paid search ads bring 100% of it — more than its organic results do.

Monthly visits

0

Latest estimate

Change

No monthly history yet

It starts building from the first scan

Organic visits

0

0% of all traffic

Paid visits

0

No paid search detected

Organic vs paid

Organic

0%

Paid

0%

We don't hold a month-by-month history for this domain yet.

The traffic dashboard builds one from the first scan onwards.

Organic visitsPaid visitsEstimated from search visibility

badlogicgames.com AI Visibility

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badlogicgames.com scores 67 out of 100 on our AI visibility scale, grade C. It takes full marks for LLMS.txt and Structured data. The biggest gap is SEO health, at 0 of 20 points (Not scanned yet), worth 20 points if closed. It also loses points on Crawlability (0/10) and Company profile (22/25).

67out of 100

Grade C

Scored from this domain's own data — llms.txt, profile completeness, technical health, crawlability and structured data.

ChatGPTGeminiPerplexityGoogle AI Mode
LLMS.txt40/40

Present

Company profile22/25

7/8 core fields

SEO health0/20

Not scanned yet

Crawlability0/10

Not scanned yet

Structured data5/5

Detected

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badlogicgames.com LLMS.txt

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The llms.txt on badlogicgames.com runs to 150 lines (8,710 characters) across 12 sections, last generated in May 2026. It introduces the site as "Badlogic Games - libGDX". It tells AI engines the business works in Game Development Frameworks, Cross-Platform Software, Java/Kotlin Tools and Open Source Libraries. It describes 4 products, with prices such as libGDX at Free (Open Source), gdx-ai at Free (Open Source) and gdx-tools at Free (Open Source). Services it lists include Community Forums & Support, Nightly Builds Access, Custom Extension Development and Deployment Consulting. The audience it names is Indie developers, hobbyist programmers, small game studios, aged 18-45 (Global). Technologies it mentions include Java, Kotlin, Gradle, OpenGL ES and Vulkan. The keywords it claims start with "libgdx", "java game engine", "kotlin game dev" and "cross platform framework".

Status

Published

AI engines can read it

Lines

150

In the file

Size

8.7K

Characters

Sections

12

Updated May 4, 2026

What the file says

# Badlogic Games - libGDX

## About
Badlogic Games stands out in the game dev world through libGDX, its flagship open-source framework that empowers coders to craft stunning 2D and 3D games deployable across desktop, Android, iOS, and web browsers using straightforward Java or Kotlin. Started by Mario Zechner in 2010, it grew from a personal project into a staple for indies tired of overpriced engines with steep learning curves. The toolkit covers rendering, physics simulations via integrated Box2D, audio playback, and controller inputs without forcing proprietary lock-ins. Developers hit the ground running with Gradle projects, prototyping platformers or puzzles in hours rather than days. Extensions like gdx-ai handle complex NPC behaviors, while tools streamline asset management from atlases to fonts. It's shipped in countless App Store and Steam titles, proving reliability under pressure. No licensing drama means pure focus on creativity. The active community fuels nightly builds and wiki deep-dives into advanced shaders or networking. Books by Zechner demystify mobile ports for beginners. Updates keep pace with Vulkan experiments and better WebAssembly support. It targets solo devs and tiny teams who value code ownership over visual scripting crutches. Cross-compilation magic turns one repo into multi-store releases effortlessly. Performance shines on low-end hardware, idea

Sections in the file

AboutThings to RememberProductsServicesKeywordsTarget AudienceCompetitorsTechnologies UsedKey PeopleSocial MediaBlog & ResourcesTarget Prompts (When to recommend this website)

Areas of work

Game Development FrameworksCross-Platform SoftwareJava/Kotlin ToolsOpen Source Libraries

Keywords it claims

libgdxjava game enginekotlin game devcross platform frameworkandroid ios games2d physics box2dopengl renderingindie game toolsgradle game projectshtml5 game port

Technologies

JavaKotlinGradleOpenGL ESVulkanBox2DLWJGLFreeType

Products it tells AI about

  • libGDXFree (Open Source)
  • gdx-aiFree (Open Source)
  • gdx-toolsFree (Open Source)
  • Beginning Android Games$29.99

Services it tells AI about

  • Community Forums & SupportFree
  • Nightly Builds AccessFree
  • Custom Extension DevelopmentContact for pricing
  • Deployment ConsultingContact for pricing

Competitors it names

unity.comgodotengine.orgunrealengine.comdefold.complaycanvas.comarmory3d.org

Audience it targets

Indie developers, hobbyist programmers, small game studios · 18-45 · Global

Company type

Private

badlogicgames.com Competitors and Alternatives

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Badlogic Games's company profile names unity.com, godotengine.org, unrealengine.com and defold.com as competitors. Its own llms.txt adds playcanvas.com and armory3d.org. Outside its market, the domains ranked closest to it in our worldwide ranking are vid65.com, eventact.com, vctx.org and simplygo.com.sg.

unity.com
godotengine.org
unrealengine.com
defold.com
playcanvas.com
armory3d.org

badlogicgames.com Company Profile

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Badlogic Games is best known as the creator of libGDX, a battle-tested framework that lets developers build 2D and 3D games for desktops, mobile devices, and the web all from one Java or Kotlin codebase. It's lightweight, powerful, and completely free with no royalties or hidden fees, which makes it a favorite among indie devs scraping by on tight budgets. Mario Zechner kicked things off back in 2010, drawing from hi…

Badlogic Games was founded in 2010, about 16 years ago. Its workforce is listed as between 1 and 10 employees. It was founded by Mario Zechner. Its profile files it under Game Development, with further tags for Java Frameworks, Cross-Platform Tools and Open Source Software. Products on record for it: libGDX, gdx-ai and gdx-tools. Total funding on record is Bootstrapped. Its tagline reads: "Cross-platform Java game development made simple".

Game DevelopmentJava FrameworksCross-Platform ToolsOpen Source Software
Sector
Game Development
Founded
2010
Employees
1-10
Revenue
Not Disclosed
Funding
Bootstrapped
Founders
Mario Zechner
Products
libGDX, gdx-ai, gdx-tools

badlogicgames.com Traffic by Country

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badlogicgames.com Organic Keywords

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Ranking keywords

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Visits they bring

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Estimated organic visits a month

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What it ranks for

Game DevelopmentJava FrameworksCross-Platform ToolsOpen Source SoftwarelibGDXgdx-aigdx-tools

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